Piracy is a major issue in video gaming and some game developers have had enough. Piracy is the act of owning and using a video game without actually paying for it. There have been many versions of video game piracy over the years and they are all technically illegal. The digital age has led to many technological advances and unfortunately for the video game industry, people have learned many ways to steal video game content and play those games without paying. The gaming industry however, has come up with an answer and many game developers are putting that answer into effect.
In an attempt to weed out piracy, some developers have come up with ingenious ways of stopping pirates from playing or at least keeping them from enjoying their games. The developers of the popular game Operation Flashpoint Cold War Crisis have come up with a great way to deter would-be pirates. During game play, the pirate will begin the game with weapons that work normally. Throughout the game however and as they advance to higher levels, those seemingly normal weapons begin to be less effective and the player will begin to take on higher and more fatal levels of damage.
In Grand Theft Auto 4, another very popular game, developer Rockstar has implemented a very simple method for teaching pirates a lesson. Whenever a copy is determined to have been pirated, the camera in the game will begin to wobble after just a few moments of beginning the game and will not stop which makes it virtually impossible for the player to continue. Rocksteady, developers of Batman Arkham Asylum have made it impossible for pirates to play as well. When a pirated copy is detected in this popular game, Batman is unable to use his cape which means he cannot glide. This makes it very difficult for players to win the game because there are many sections that require Batman to glide using his cape.
In Serious Sam 3, pirates will find themselves face to face with an immortal enemy when they pick up the gun in the first level. If they do manage to outwit the red scorpion and continue on with the game, they will have only a couple more levels before the camera will lock completely into a position that has their characters spending the remainder of game play running in circles without actually going anywhere.
And finally, EarthBound’s developers, Starmen.net, have copy protected their games from piracy by making enemy encounters much more frequent and difficult in the game, which makes it nearly impossible to complete. If a pirate does manage to get through the slower than average game to the end, it will freeze in the last few minutes and delete the entire file.
These are just a few examples of how game developers are beginning to fight back against piracy. There are other developers that are doing similar things to ensure that their games are purchased legally as they should be in order to be played.